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![fov for 1920x1080 fov for 1920x1080](https://live.staticflickr.com/8510/8363428760_00512a310b_b.jpg)
You’ll want to add these options to your shortcut: (comhunkmegs is not related to the video settings, but a few extra hunkmegs will help your game performance. At 90 FOV, it seems a little fisheyey and the. Right click your Enemy Territory shortcut, and hit Properties. If you want a constant horizontal FOV, you need to calculate the horizontal FOV of your current camera and then calculate the appropriate vertical FOV for the aspect ratio of your render target. So, that is something you need to consider if your system specifications are on the lower end. I use 80 myself and these pics pretty much confirmed 70-80 is the best choice. Are you looking to keep the horizontal FOV fixed and adjust the vertical FOV instead, or do you want the higher resolution image to have the same horizontal and vertical FOV as the original view regardless of the aspect ratio of the render target? I play on widescreen resolution and I have no issues with the FOV. I'm not entirely sure what you're looking to get from your higher resolution render. Using a fixed vertical FOV assignment has the benefit of handling widescreen monitors the way most people expect them to be handled, i.e.: going from a 4:3, to a 16:9, to a 21:9 monitor incrementally increases the amount you can see horizontally. The AFOV is the angle between any light captured at the horizonal. If you have a fixed sensor size, altering the focal length will alter the AFOV and therefore the overall FOV. If you are using a widescreen resolution to play Quake and keep the FOV of 90, you will. A shorter focal length provides a larger AFOV view, and therefore a larger FOV. Setting a higher FOV also means that the center of the screen will be 'zoomed away'. You can set a higher FOV to distort your view to see more to the sides of the screen. This is not wrong, just it seems not what you're currently looking for. By default Quake uses a FOV (field of view) of 90. If you increase the horizontal screen resolution the horizontal view will get wider automatically to account for the difference, but if you increase the vertical resolution the amount you see vertically does not change and instead the horizontal view changes to accommodate the new aspect ratio. Unity's camera FOV setting defines the vertical FOV angle.
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